iCreate Tuesday Classes
~Homeschool Genius Day~
Leadership/Mastery/Tech & Entrep
Workshops from Tuesday classes are available individually now!
Or get ALL the workshops when you sign up for Mastery Junction and/or Genius Project!
THRIVE TEEN LEADERSHIP
CATEGORY: Leadership
TIME: 9:30am-10:30am
AGES: 13+
TUITION: $200/semester or $50/4 monthly payments
This transformative class empowers teens to understand themselves and build meaningful relationships with others. Through inspiring books, thought-provoking discussions, and practical tools, students will explore personal growth, communication, and connection. Each week, participants will dive into engaging activities, discover life-changing principles, and gain confidence to tackle challenges and pursue their dreams. Learn to THRIVE in life!
LEADERSHIP FOR KIDS
CATEGORY: Leadership
TIME: 9:30am-10:30amm
AGES: 5-12
TUITION: $200/semester or $50/4 monthly payments
Second half of The 7 Habits of Happy Kids & Dragon Leadership
One 4 week leadership workshop at the end of the semester
During this course, we will identify unique abilities, develop skills and character, and provide a pathway of progress on individual paths to being leaders who serve others in the world.
**This class has a full-out, unabashed Christian stance threaded throughout. The basic goal of the class is to tap into as much power from the Lord as possible through preparing confident leaders who become vibrant instruments in His hands.
MASTERY JUNCTION
CATEGORY: Language Arts / Math & More Fun
TIME: 10:30am - 12:30pm (Part of this is lunch time)
AGES: All ages
TUITION: $200/semester or $50/4 monthly payments or per workshop
Register for the semester class and get first choice of all the Math & LA workshops! After the workshops, participate in fun structured games and service projects and eat lunch with friends.
THE GENIUS PROJECT
CATEGORY: Tech / Entrep / STEAM / Science / Art / Math
TIME: 12:30pm - 3:00pm
AGES: All ages
TUITION: $475/semester or $125/4 monthly payments
This semester, sign up for the whole semester and get first choice of workshops and access to The Money Project and the Online Entrepreneur Tech Challenges.
The word genius comes from the latin word meaning “innate ability or inclination, the attendant spirit present from one’s birth.” The Genius Project is all about helping our students unlock their natural abilities, develop skills and joy in using their skills and talents in serving others.
Students will have the opportunity to choose from different tracks and workshops throughout the year. As they do so, they will discover new talents and interests, have the opportunity to explore and create, and implement their new knowledge in real-world settings as mentors help guide them to find what lights them up.
Older youth will have the opportunity to complete personal projects, learn entrepreneurship (start a business / make money!), tech and creativity skills, teach workshops to younger children, sell at youth markets, plan and carry out events and more! Younger students will have time to be creative and make their ideas come to life, sell at youth markets, develop STEAM, entrep and tech skills skills in workshops and learn to work as a team.
The year long Genius Project class includes access to all the Skills Workshops offered, as well as the events, the makerspace lab and other options, each tailered to age & skill levels. Students may choose to participate in these different areas during the class time.
Try-It-Out Skills Workshops
Workshops are taught by skilled instructors who love what they do! Genius Project students will be able to select which workshops they would like to attend and learn a skill by the end. (If there is extra space, workshops will be opened up to others for individual purchase.)
Each workshop will last 1-4 weeks or so. Topics may include the following:
STEM: Robotics, Coding, Engineering, STEM projects
ENTREP: Marketing, Videography, Photography, Business, Pitching
HANDS ON SKILLS: Auto mechanics, Mower repair, Hair/Nails, Woodwork
TECH: Canva Basics, Google Suite, Websites
CREATIVE SKILLS: Book Binding, Balloon animals, Face Painting, T-shirt Sublimation, Cricut Stickers
Guided Makerspace Lab
In our guided makerspace lab, students engage in structured hands-on learning experiences under the supervision of instructors, using our provided tools and materials. Students can work with others or on their own to solve problems and then create a prototype to bring their ideas to life. During this session, the instructors will offer guidance and ask questions to help students develop critical thinking and problem-solving skills while developing creativity and innovation. Students will troubleshoot issues, improve their designs and reflect on what they have learned.
Nature Investigation
Being able to learn from nature provides abundant stimuli for both the body and the brain. Under guided supervision, students will be able to investigate and enjoy things in nature. Students may be provided with items such as a field notebook, magnifying glasses, nets, etc to aid their investigations.
Exploration Play
Play may just seem like play, but experts affirm that play is one of the most effective methods of learning. For this option, teachers will introduce various play possibilities for the week for students to choose from. Within established guidelines, students will be able to explore, sometimes in a more free range manner and other times with greater instruction. Exploration play is all offline and hands on. Exploration materials may include these:
Outdoor play: Balls, cones, poly spots, bean bags, ladder golf, lawn games...
Building play: Legos, blocks, building sets...
Thinking Play: Strategic games, coding games...
Personal Projects
As students engage with a diverse range of subjects, they may discover a particular topic that ignites their passion. We aim to foster this enthusiasm by permitting students to dedicate extra time to projects they feel deeply passionate about and providing resources and guidance when needed. These may include:
An entrepreneurial project
Yearbook creation
Writing a book and peer editing
Planning an event and running it